An impressive graphical update, which, in the model's own words, keeps "the original Rogue 5.4 rules underneath" and adds:
- 24 spells - The Hourglass of Ages: spend rare Sand to rewind recent turns, including at the moment of death. [perhaps the most significant innovation] - real lighting and line of sight, six themed depths and cavern levels, level-wide omens, glowing champion monsters and new creatures (including a Warden guarding the Amulet on level 26) - fountains, wellsprings, and shrines that finally make gold worth spending [Yay! I finally have a use for all that gold!] - weapons with elemental magic bound into them - Four starting classes, each with its own kit and runes. - A modern interface: click-to-travel, auto-explore, rest, tooltips, a status side panel, a codex, a run chronicle, tips, sound, a daily seeded game, autosave and touch controls.
💭 From the model“Balance is only roughly checked. A simple scripted player reached similar depths with every calling, but it mostly starved, so it says little about how hard the game feels to a human. Rune letters use the Noto Sans Runic web font. Offline they may show as boxes on systems whose fonts lack runic characters.”
- Original clone + extension prompt
- No modifications